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Sailormoon SuperS Puzzle Game


The point of the game is to survive, hope, and plan that balloons in your opponent's playing field fall outside the playing field so that they lose. There are two main modes in this game: story mode and versus mode. In the story mode, you can only play as one of the Super Inner Senshi. You go around fighting all the senshi (Sailor Moon, Chibimoon, Mars, Venus, Mercury, Jupiter, Uranus, Neptune, and Pluto) until you win. In the versus mode, you can play as any of the 9 senshi and pick who you want to fight against (whether it be a second player or the computer). Yes, Tuxedo Kamen and Sailor Saturn DO appear in the game but you cannot play as or against either of them. However, Tuxedo Kamen plays an important role that is mentioned below. Saturn just appears in the Story Mode.

Playing the Game

You pop balloons so that they don't start to pile up and end up outside the playing field. Balloons float up in single horizontal rows when the little meter in between the two playing fields runs out (it starts out full but then empties going up; when the top section is empty balloons will rise up).

There are three types of balloons:

  • Inflated Colored Balloons = These pop if you hit them. If there are inflated balloons of the same color next to each other, they all pop if you hit any one in the series. If you pop three or more, you might get an item to fall down. If you pop more than three, you send Gray Balloons to your opponent's side.

  • Deflated Colored Balloons = You have to inflate them before you can pop them. It's the same button as just popping inflated balloons, no biggie.

  • Gray Balloons = The sucky balloons. These cannot be popped without the aid of colored balloons. The gray balloons are only popped when they are touching any colored balloon in a series that are popped. (For example, if a gray balloon is touching one yellow balloon in a series of yellow balloons and the yellow balloons are popped, the gray balloon also pops.) The gray balloons will reside in the small box in the bottom corner on your side or your opponent's until it's time for them to rise up. The more inflated the balloon in the small box, the more gray balloons you or your opponent will be getting. Gray balloons are the first to rise when the time meter runs out; all the balloons from the little box will rise until the box is empty. Then the colored balloons will rise.

Tip: Here's a little cheat that helps you avoid getting gray balloons. When the gray balloons begin to rise onto your playing field, quickly call Tuxedo Kamen or pop a series of more than three balloons. Doing anything that pauses the ascent of the balloons causes them to float away. This is particularly helpful when you don't want to deal with a large amount of gray balloons or colored ones.

He's not just a referee, Tuxedo Kamen can help you a lot in the game if you call him. He takes away five pellets from your power meter in exchange for destroying the top horizontal row of balloons on your playing field. You can only do this if you have yellow pellets in your power meter- red only is not sufficient. If your power meter is full, you cannot call him either.

Each time you pop a colored balloon, it's added to the number at the top. Each time you pop two colored balloons (or two series of colored balloons, whichever), you get a little ball in your power meter to the side of the playing field. Each time you pop a gray balloon, your power meter goes down by however many gray balloons you popped. When your power meter fills up, you can use your special attack (explained below). After certain numbers on the tally of colored balloons popped (the number on the top of the field), the ceiling on the opponent's field drops one level. Thus, it's in your best interest to pop a lot of balloons before your opponent gets too far ahead of you and screws you over by dropping your ceiling low. The top row of your playing field will flash red when it's about to drop down, so be prepared.

Tip: Sometimes you can win quicker by just popping a lot of balloons so that the ceiling falls down on your opponent before it does on you. This usually only works on the early stages; trying it on the Outer Senshi can be extremely difficult.

If your power meter falls to zero, you detransform into your normal form (non-senshi form). This sucks since you can only throw little pebbles at the balloons. You cannot pop balloons in series. To transform back into your senshi state, you need to get five pellets in your power meter. After you do that, you automatically retransform (yay).

Certain items fall down from popped balloons, both good and bad. Here are the ones I've seen:

  • Mine Type Thing with "Face": This is very bad, avoid it at all costs. It sets your power meter to zero and you detransform.

  • Horizontal Bulb: You throw up three thingys at once (flames, planets, waves, hearts, whatever senshi you are, depends) that spread out and destroy all the balloons on the horizontal row they touch, including gray balloons.

  • Vertical Bulb: You throw up your balloon attack and it destroys all the balloons in that vertical column including gray balloons.

  • Mine Without Face: It temporarily gives you ability to destroy gray balloons like you can with colored balloons.

  • Two Balloons: It temporarily sends up an entire row of balloons of the same color.

  • Red Ball Whatever colored balloon it hits first, it will cause all the other balloons of the same color to pop.

  • Curving Laser: Causes your balloon popping attack to curve to the side.

Senshi Attacks

You can use your specific senshi attack only when your power meter is full. You decide when to use them; when you do, press the same button you use to call Tuxedo Kamen.

  • Super Sailor Moon = Moon Gorgeous Meditation = Her attack deflates random colored balloons on her opponent's side.

  • Chibimoon = Twinkle Yell = This calls Pegasus to destroy at least seven or eight gray balloons (or less if she doesn't have that many) on her side. Gray balloons will appear at the bottom of each column of balloons on her opponent's side.

  • Mars = Mars Flame Sniper = Converts some balloons on the opponent's side to gray balloons. Some of the colored balloons on Mars's side will pop but the gray balloons will remain.

  • Mercury = Mercury Aqua Rhapsody = Converts some gray balloons to blue balloons on her side.

  • Jupiter = Jupiter Oak Evolution = Bursts random colored balloons on the opponent's side.

  • Venus = Venus Love and Beauty Shock = A mainly defensive attack with offensive possibilities. Venus transforms the balloons in the top four rows or so into rows of same-colored balloons (ie, one row of all reds, all yellow, all blues, etc) including the gray ones. When you pop them, if you have enough, they can do severe damage as they will become multi-gray balloons on the opponent's side.

  • Uranus = World Shaking = Creates an entire horizontal row of gray balloons at the top of the opponent's playing field while bursting all the balloons in the top row on her side.

  • Neptune = Deep Submerge = Switches the playing fields.

  • Pluto = Dead Scream = Sets opponent's power meter to zero and gives herself a special item.

That's basically it, you're ready to play. Fortunately you have unlimited continues in the game, so if you lose at first, just keep trying until you either win or get bored or frustrated. To continue, move the senshi to the left hand side and have her pop the balloon. To end the game, either wait for the clock to reach zero or go to the right and pop that balloon.

In the Story Mode, it really doesn't matter which arrow you follow when prompted. Whichever way you go you'll end up in an area with two senshi; you choose which one you want to fight first. You must fight all the Inner Senshi before moving onto the Outers. The Outers are more difficult to fight because of their annoying attacks and their speed. For me, Uranus was the most difficult but some of my friends said they had no problem with her. X.x I lost to her about 15 times before finally beating her with Chibimoon. Yay Chibimoon.

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