Sailormoon SuperS Puzzle Game
The point of the game is to survive, hope, and plan that balloons in your
opponent's playing field fall outside the playing field so that they lose.
There are two main modes in this game: story mode and versus mode. In the
story mode, you can only play as one of the Super Inner Senshi. You go
around fighting all the senshi (Sailor Moon, Chibimoon, Mars, Venus, Mercury,
Jupiter, Uranus, Neptune, and Pluto) until you win. In the versus mode, you
can play as any of the 9 senshi and pick who you want to fight against
(whether it be a second player or the computer). Yes, Tuxedo Kamen and Sailor
Saturn DO appear in the game but you cannot play as or against either
of them. However, Tuxedo Kamen plays an important role that is mentioned
below. Saturn just appears in the Story Mode.
Playing the Game
You pop balloons so that they don't start to pile up and end up outside the
playing field. Balloons float up in single horizontal rows when the little
meter in between the two playing fields runs out (it starts out full but
then empties going up; when the top section is empty balloons will rise up).
There are three types of balloons:
- Inflated Colored Balloons = These pop if you hit them. If there
are inflated balloons of the same color next to each other, they all pop if
you hit any one in the series. If you pop three or more, you might get an
item to fall down. If you pop more than three, you send Gray Balloons to
your opponent's side.
- Deflated Colored Balloons = You have to inflate them before you can
pop them. It's the same button as just popping inflated balloons, no biggie.
- Gray Balloons = The sucky balloons. These cannot be popped without
the aid of colored balloons. The gray balloons are only popped when they are
touching any colored balloon in a series that are popped. (For example, if a
gray balloon is touching one yellow balloon in a series of yellow balloons and
the yellow balloons are popped, the gray balloon also pops.) The gray balloons
will reside in the small box in the bottom corner on your side or your
opponent's until it's time for them to rise up. The more inflated the balloon
in the small box, the more gray balloons you or your opponent will be getting.
Gray balloons are the first to rise when the time meter runs out; all the
balloons from the little box will rise until the box is empty. Then the colored
balloons will rise.
Tip: Here's a little cheat that helps you avoid getting gray balloons.
When the gray balloons begin to rise onto your playing field, quickly call
Tuxedo Kamen or pop a series of more than three balloons. Doing anything
that pauses the ascent of the balloons causes them to float away. This is
particularly helpful when you don't want to deal with a large amount of gray
balloons or colored ones.
He's not just a referee, Tuxedo Kamen can help you a lot in the game if
you call him. He takes away five pellets from your power meter in exchange
for destroying the top horizontal row of balloons on your playing field. You
can only do this if you have yellow pellets in your power meter- red only is
not sufficient. If your power meter is full, you cannot call him either.
Each time you pop a colored balloon, it's added to the number at the top.
Each time you pop two colored balloons (or two series of colored balloons,
whichever), you get a little ball in your power meter to the side of the
playing field. Each time you pop a gray balloon, your power meter goes down
by however many gray balloons you popped. When your power meter fills up,
you can use your special attack (explained below). After certain numbers on
the tally of colored balloons popped (the number on the top of the field),
the ceiling on the opponent's field drops one level. Thus, it's in your best
interest to pop a lot of balloons before your opponent gets too far ahead of
you and screws you over by dropping your ceiling low. The top row of your
playing field will flash red when it's about to drop down, so be prepared.
Tip: Sometimes you can win quicker by just popping a lot of balloons so
that the ceiling falls down on your opponent before it does on you. This
usually only works on the early stages; trying it on the Outer Senshi can be
If your power meter falls to zero, you detransform into your normal form
(non-senshi form). This sucks since you can only throw little pebbles at the
balloons. You cannot pop balloons in series. To transform back into your
senshi state, you need to get five pellets in your power meter. After you do
that, you automatically retransform (yay).
Certain items fall down from popped balloons, both good and bad. Here are
the ones I've seen:
- Mine Type Thing with "Face": This is very bad, avoid it at all costs.
It sets your power meter to zero and you detransform.
- Horizontal Bulb: You throw up three thingys at once (flames, planets,
waves, hearts, whatever senshi you are, depends) that spread out and destroy all
the balloons on the horizontal row they touch, including gray balloons.
- Vertical Bulb: You throw up your balloon attack and it destroys all
the balloons in that vertical column including gray balloons.
- Mine Without Face: It temporarily gives you ability to destroy gray
balloons like you can with colored balloons.
- Two Balloons: It temporarily sends up an entire row of balloons of
the same color.
- Red Ball Whatever colored balloon it hits first, it will cause all
the other balloons of the same color to pop.
- Curving Laser: Causes your balloon popping attack to curve to the
You can use your specific senshi attack only when your power meter is full.
You decide when to use them; when you do, press the same button you use to
call Tuxedo Kamen.
- Super Sailor Moon = Moon Gorgeous Meditation = Her attack deflates
random colored balloons on her opponent's side.
- Chibimoon = Twinkle Yell = This calls Pegasus to destroy at least
seven or eight gray balloons (or less if she doesn't have that many) on her
side. Gray balloons will appear at the bottom of each column of balloons on
her opponent's side.
- Mars = Mars Flame Sniper = Converts some balloons on the opponent's
side to gray balloons. Some of the colored balloons on Mars's side will pop
but the gray balloons will remain.
- Mercury = Mercury Aqua Rhapsody = Converts some gray balloons to blue
balloons on her side.
- Jupiter = Jupiter Oak Evolution = Bursts random colored balloons on
the opponent's side.
- Venus = Venus Love and Beauty Shock = A mainly defensive attack with
offensive possibilities. Venus transforms the balloons in the top four rows
or so into rows of same-colored balloons (ie, one row of all reds, all yellow,
all blues, etc) including the gray ones. When you pop them, if you have enough,
they can do severe damage as they will become multi-gray balloons on the
- Uranus = World Shaking = Creates an entire horizontal row of gray
balloons at the top of the opponent's playing field while bursting all the
balloons in the top row on her side.
- Neptune = Deep Submerge = Switches the playing fields.
- Pluto = Dead Scream = Sets opponent's power meter to zero and gives
herself a special item.
That's basically it, you're ready to play. Fortunately you have unlimited
continues in the game, so if you lose at first, just keep trying until you either
win or get bored or frustrated. To continue, move the senshi to the left hand
side and have her pop the balloon. To end the game, either wait for the clock
to reach zero or go to the right and pop that balloon.
In the Story Mode, it really doesn't matter which arrow you follow when prompted.
Whichever way you go you'll end up in an area with two senshi; you choose which
one you want to fight first. You must fight all the Inner Senshi before moving
onto the Outers. The Outers are more difficult to fight because of their annoying
attacks and their speed. For me, Uranus was the most difficult but some of my
friends said they had no problem with her. X.x I lost to her about 15 times
before finally beating her with Chibimoon. Yay Chibimoon.
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